Nine little clips. Everything you see is the actual game — no reading required.
Tap a clip to play itType a name, then tap Customize… Hair, hats, glasses, something on your back — the little you turns around while you pick.
That is the whole control scheme. Tap a chair or a sofa and you sit down. Drag to look around. Type in the bar at the bottom to chat with whoever is there.
Tap My Room, then Decorate. Pick something from the row along the bottom and tap a tile to put it down. Long-press anything to move or rotate it.
While decorating, open the Maker. Add a shape, stretch it with W / H / D, tap a colour to paint it. The price is simply the number of blocks you use — and it counts along while you build.
Repeat is for shelves, fence rails, railings and piano keys. Set the axis and the number; tap a colour while repeating and every second copy changes. The wall of your slot is the hard stop.
Every block you build with came from somewhere. Tap a tree and you walk over and chop it; dig the bare patches, pick the flowers for pigment. When a tree is spent it needs a little rest.
The Travel button opens the map: the Lobby, the Meadow, Puppy Park and the Pet Shop. Puppy Park has a pond, benches you can really sit on, and pups that notice you.
Tap the counter in the Pet Shop and pick one. No feeding, no moods — it just walks with you, into every place you go, and everyone else can see it too.
In the Maker, under My designs, set a price and tap Sell. It appears in the Boutique in the lobby. You always keep your own — but you are the shopkeeper: every sale is made from your blocks and pays you your full price. Out of blocks means sold out until you gather more. Unpublish whenever you like.